Devlog 10/25/2024
Abscura: The Proving Grounds » Devlog
Been working more on items and the shop system the past few days.
The game now takes drop rarity into account when deciding the prices of items. Shopkeepers also add a slight markup when selling items to the player.
Right now I'm creating a simple way to tag items. So shopkeepers will have preferences for the types of items you can sell them. (Example: selling armor to a blacksmith will give you more magi than selling it to a doctor)
These tags will also come in handy later when I start adding the SMT style negotiation system in future updates. Different fae will have different likes and dislikes. I'd like the game to eventually have a full economy system as well.
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Abscura: The Proving Grounds
Death isn't the end for you is it?
Status | Released |
Author | jakey_breaky |
Genre | Role Playing, Strategy |
Tags | Fantasy, JRPG, MS-DOS, pc98, Perma Death, Roguelite, Turn-based |
Languages | English |
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