Devlog 10/25/2024
Been working more on items and the shop system the past few days.
The game now takes drop rarity into account when deciding the prices of items. Shopkeepers also add a slight markup when selling items to the player.
Right now I'm creating a simple way to tag items. So shopkeepers will have preferences for the types of items you can sell them. (Example: selling armor to a blacksmith will give you more magi than selling it to a doctor)
These tags will also come in handy later when I start adding the SMT style negotiation system in future updates. Different fae will have different likes and dislikes. I'd like the game to eventually have a full economy system as well.
Get Abscura: The Proving Grounds
Abscura: The Proving Grounds
A top-down, dungeon-crawler with RPG combat. It is inspired by SMT, Pokemon Mystery Dungeon, and PC-98/DOS graphics.
Status | Released |
Author | jakey_breaky |
Genre | Role Playing, Strategy |
Tags | Fantasy, JRPG, MS-DOS, pc98, Perma Death, Roguelite, Turn-based |
Languages | English |
More posts
- Devlog 6/29/202511 hours ago
- Snapshot 1.4.2 (Latest Version)88 days ago
- Kalipsi-Bib (Art)Jan 26, 2025
- Snapshot 1.4.0Nov 24, 2024
- Streaming Development Live on Twitch!Aug 26, 2024
- Devlog 8/22/2024Aug 22, 2024
- Devlog 8/10/2024 (Unit Types and Stat Bonuses)Aug 11, 2024
- Female Oni (Art)Jul 03, 2024
- Devlog 7/3/2024Jul 03, 2024
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