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Abscura: The Proving Grounds
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Devlog
Devlog 5/16/2024 (AI & Status Effects)
May 16, 2024
by
jakey_breaky
Enemies will now try to cure status effects placed on them using the skills, magick, and items at their disposal. How they go about this will depend on their level of intelligence. Units (both the pla...
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Titania's Castle (Concept Art)
May 10, 2024
by
jakey_breaky
#Art
Titania's castle front and back I got stuck figuring out the exact floorplan so I decided to draw the exterior instead lol...
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Faerie Capital (Concept Art)
May 10, 2024
by
jakey_breaky
#Art
Was rewatching Dorohedoro with a friend yesterday and gushing over the background art and was like "Yo, this is perfect inspiration for Abscura" So yeah, here's a rough doodle of some random street in...
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Devlog 12/8/23 (Biomes 2)
May 10, 2024
by
jakey_breaky
Biome generation is working as intended. I like the idea of having some of the dungeons have "interior" and "exterior" sections. Like you're traveling through an ancient monastery or something that's...
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Devlog 12/6/23 (Biomes)
May 10, 2024
by
jakey_breaky
Started implementing a "biome" feature to Abscura's dungeon generation, mostly to break up the world a bit and add some visual interest. Each biome has its own style. The types of paths, item and mob...
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Devlog 2/13/24
May 10, 2024
by
jakey_breaky
Abscura change log for the day: Shop system is in a like 70% working state at the moment. Still wanna expand it. Added minimum size check for dungeon generation. Explorable area should be at least 10%...
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Devlog 5/9/24
May 10, 2024
by
jakey_breaky
I don't feel comfortable uploading a version of the game that's only partially working with the things that have been added, but for the sake of keeping everyone updated, here’s what I’ve been doi...
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Version 1.3.2 (Controller Support) (Latest Version)
July 05, 2023
by
jakey_breaky
#Version Update
Change Log: Added controller support Fixed a few typos...
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