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Abscura: The Proving Grounds
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Devlog
Snapshot 1.4.0 (Latest Version)
November 24, 2024
by
jakey_breaky
Ok, I originally wanted to wait until I had something that was a little more “finished” but it’s been forever since I uploaded the last demo and it’s like so outdated at this point lol. So her...
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Devlog 10/25/2024
October 25, 2024
by
jakey_breaky
Been working more on items and the shop system the past few days. The game now takes drop rarity into account when deciding the prices of items. Shopkeepers also add a slight markup when selling items...
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Streaming Development Live on Twitch!
August 26, 2024
by
jakey_breaky
I've decided to start livestreaming the development of Abscura live on twitch! I'm not sure how entertaining it will be to watch, but I figure it will be an easier way to keep people updated on how th...
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Devlog 8/22/2024
August 22, 2024
by
jakey_breaky
Abscura devlog since I keep forgetting to write down all the stuff I do lol: Fixed a few bugs and made some minor improvements here and there Improved cutscene system Added system for global variables...
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Devlog 8/10/2024 (Unit Types and Stat Bonuses)
August 11, 2024
by
jakey_breaky
So far in Abscura TPG there are two unit types: Beasts and Anthromorphs. (I’m tossing around the idea of adding another in the future, but we’ll see when we get there lol) Beasts have higher base...
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Female Oni (Art)
July 03, 2024
by
jakey_breaky
A female oni next to her in-game sprite. I have no idea how the pattern on her suit thing works btw, I kinda just threw some shit together based on a 5 minute sketch I made half a year ago. No idea wh...
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Devlog 7/3/2024
July 03, 2024
by
jakey_breaky
Optimized the pathfinding a bit by breaking it up into "macro" and "micro" calculations. Basically breaking it up into chunks. Longer paths are calculated on a room by room basis. Once a mob close eno...
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Devlog 6/21/2024 (Difficulty Options)
June 21, 2024
by
jakey_breaky
Finally got around to properly adding in difficulty/gameplay options to Abscura. Technically you could already change them from the config file, but now there's an actual options menu for it lol. So n...
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Devlog 6/18/2024
June 18, 2024
by
jakey_breaky
Ok don't hold me to this lol, but the current goal is to get this version of Abscura "finished" and presentable up to the Titania boss fight, and I think that's achievable within this year, likely dep...
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Devlog 5/16/2024 (AI & Status Effects)
May 16, 2024
by
jakey_breaky
Enemies will now try to cure status effects placed on them using the skills, magick, and items at their disposal. How they go about this will depend on their level of intelligence. Units (both the pla...
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Titania's Castle (Concept Art)
May 10, 2024
by
jakey_breaky
#Art
Titania's castle front and back I got stuck figuring out the exact floorplan so I decided to draw the exterior instead lol...
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Faerie Capital (Concept Art)
May 10, 2024
by
jakey_breaky
#Art
Was rewatching Dorohedoro with a friend yesterday and gushing over the background art and was like "Yo, this is perfect inspiration for Abscura" So yeah, here's a rough doodle of some random street in...
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Devlog 12/8/23 (Biomes 2)
May 10, 2024
by
jakey_breaky
Biome generation is working as intended. I like the idea of having some of the dungeons have "interior" and "exterior" sections. Like you're traveling through an ancient monastery or something that's...
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Devlog 12/6/23 (Biomes)
May 10, 2024
by
jakey_breaky
Started implementing a "biome" feature to Abscura's dungeon generation, mostly to break up the world a bit and add some visual interest. Each biome has its own style. The types of paths, item and mob...
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Devlog 2/13/24
May 10, 2024
by
jakey_breaky
Abscura change log for the day: Shop system is in a like 70% working state at the moment. Still wanna expand it. Added minimum size check for dungeon generation. Explorable area should be at least 10%...
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Devlog 5/9/24
May 10, 2024
by
jakey_breaky
I don't feel comfortable uploading a version of the game that's only partially working with the things that have been added, but for the sake of keeping everyone updated, here’s what I’ve been doi...
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Version 1.3.2 (Controller Support)
July 05, 2023
by
jakey_breaky
#Version Update
Change Log: Added controller support Fixed a few typos...
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