Devlog 5/16/2024 (AI & Status Effects)
Abscura: The Proving Grounds » Devlog
Enemies will now try to cure status effects placed on them using the skills, magick, and items at their disposal. How they go about this will depend on their level of intelligence.
Units (both the player and enemies) inflicted with the "bleed" status effect will leave trails of blood.
Status effects have stacking levels of severity. Being inflicted with "bleed" multiple times will increase the chance of a unit losing blood each turn.
I'm going to try to keep up more with these minor devlogs if I remember to, just so people know what I'm working on.
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Abscura: The Proving Grounds
Death isn't the end for you is it?
Status | Released |
Author | jakey_breaky |
Genre | Role Playing, Strategy |
Tags | Fantasy, JRPG, MS-DOS, pc98, Perma Death, Roguelite, Turn-based |
Languages | English |
More posts
- Snapshot 1.4.0 (Latest Version)16 days ago
- Devlog 10/25/202447 days ago
- Streaming Development Live on Twitch!Aug 26, 2024
- Devlog 8/22/2024Aug 22, 2024
- Devlog 8/10/2024 (Unit Types and Stat Bonuses)Aug 11, 2024
- Female Oni (Art)Jul 03, 2024
- Devlog 7/3/2024Jul 03, 2024
- Devlog 6/21/2024 (Difficulty Options)Jun 21, 2024
- Devlog 6/18/2024Jun 18, 2024
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