Devlog 5/16/2024 (AI & Status Effects)


Enemies will now try to cure status effects placed on them using the skills, magick, and items at their disposal. How they go about this will depend on their level of intelligence.

Units (both the player and enemies) inflicted with the "bleed" status effect will leave trails of blood.

Status effects have stacking levels of severity. Being inflicted with "bleed" multiple times will increase the chance of a unit losing blood each turn.

I'm going to try to keep up more with these minor devlogs if I remember to, just so people know what I'm working on.

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