Devlog 6/18/2024
Abscura: The Proving Grounds » Devlog
Ok don't hold me to this lol, but the current goal is to get this version of Abscura "finished" and presentable up to the Titania boss fight, and I think that's achievable within this year, likely depending on how long art stuff takes.
Most of the skeleton is there now for the features I want in this version, it's just a matter of balancing, refining, bug fixing, and making things look pretty lol.
I think what I'm gonna do in the future is sorta drop each update as like a new chapter, kinda like how Ultrakill does it, while also adding features I want periodically with each new version.
If I had to give a rough number to it I'd say Abscura TPG is like 10% done?
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Abscura: The Proving Grounds
Death isn't the end for you is it?
Status | Released |
Author | jakey_breaky |
Genre | Role Playing, Strategy |
Tags | Fantasy, JRPG, MS-DOS, pc98, Perma Death, Roguelite, Turn-based |
Languages | English |
More posts
- Snapshot 1.4.0 (Latest Version)16 days ago
- Devlog 10/25/202447 days ago
- Streaming Development Live on Twitch!Aug 26, 2024
- Devlog 8/22/2024Aug 22, 2024
- Devlog 8/10/2024 (Unit Types and Stat Bonuses)Aug 11, 2024
- Female Oni (Art)Jul 03, 2024
- Devlog 7/3/2024Jul 03, 2024
- Devlog 6/21/2024 (Difficulty Options)Jun 21, 2024
- Devlog 5/16/2024 (AI & Status Effects)May 16, 2024
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