Devlog 5/9/24


I don't feel comfortable uploading a version of the game that's only partially working with the things that have been added, but for the sake of keeping everyone updated, here’s what I’ve been doing since the last version:

  • Improved dungeon generation and added biomes
  • Improved AI (still adding more to this)
  • Refactored a ton of scripts to improve performance and overall architecture
  • Added towns
  • Shop System (Partially implemented)
  • Save System (Partially implemented)
  • Added more configurability
  • Improved UI
  • Improved debug commands
  • Designed several more NPC (Most of them still need art for in-game though)
  • Probably more things I’m forgetting to mention lol

The game is continuously being worked on nearly every day.

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