Devlog 5/9/24
Abscura: The Proving Grounds » Devlog
I don't feel comfortable uploading a version of the game that's only partially working with the things that have been added, but for the sake of keeping everyone updated, here’s what I’ve been doing since the last version:
- Improved dungeon generation and added biomes
- Improved AI (still adding more to this)
- Refactored a ton of scripts to improve performance and overall architecture
- Added towns
- Shop System (Partially implemented)
- Save System (Partially implemented)
- Added more configurability
- Improved UI
- Improved debug commands
- Designed several more NPC (Most of them still need art for in-game though)
- Probably more things I’m forgetting to mention lol
The game is continuously being worked on nearly every day.
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Abscura: The Proving Grounds
Death isn't the end for you is it?
Status | Released |
Author | jakey_breaky |
Genre | Role Playing, Strategy |
Tags | Fantasy, JRPG, MS-DOS, pc98, Perma Death, Roguelite, Turn-based |
Languages | English |
More posts
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- Streaming Development Live on Twitch!66 days ago
- Devlog 8/22/202470 days ago
- Devlog 8/10/2024 (Unit Types and Stat Bonuses)81 days ago
- Female Oni (Art)Jul 03, 2024
- Devlog 7/3/2024Jul 03, 2024
- Devlog 6/21/2024 (Difficulty Options)Jun 21, 2024
- Devlog 6/18/2024Jun 18, 2024
- Devlog 5/16/2024 (AI & Status Effects)May 16, 2024
- Titania's Castle (Concept Art)May 10, 2024
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